<div class="secondaryobject"><iframe class="primaryobject" src="http://player.vimeo.com/video/50326202?title=0&byline=0&portrait=0" width="900" height="506" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div> <p id="download"><a href="/media/videos/sherpa/eliasglasch_sherpa.zip">download</a></p>
Sherpa
September 27, 2012
<div class="secondaryobject"><a href="http://www.alexriegert-waters/" target="_blank"><img class="primaryobject" src="../media/03_post/models/sherpa_01.jpg"/></img></a></div> <div class="excerptobject"> <p> Here is another character that I modeled based on my good friend <a href="http://alexriegert-waters.com/" target="_blank">Alex Riegert-Waters</a>' design. I sculpted everything from scratch using Maya and I added detail to the stockings with Mudbox. </p> <p> Alex's characters are always so atypical from what I'm used to seeing on screen that they present an interesting challenge. I had to balance the character's small beady eyes with his huge nose. In the end I compromised the bridge to be a little smaller than the original design. The size of the nose works beautifully in 2d, but like some many features, in 3d it wasn't translating. Overall I think the character has a lot of appeal from just about any angle so... success! I write this just as I am about to ride my bike on a donut quest through Inglewood. </p> </div> <p id="titleobject"> Production Stills </p> <div class="secondarystillobject"> <a class="instagramLink" href="../media/04_large/models/sherpa_02.jpg" rel="shadowbox[sherpa]"> <img class="stillobject" src="../media/03_post/models/sherpa_02.jpg"> </a> <a class="instagramLink" href="../media/04_large/models/sherpa_03.jpg" rel="shadowbox[sherpa]"> <img class="stillobject" src="../media/03_post/models/sherpa_03.jpg"> </a> <a class="instagramLink" href="../media/04_large/models/sherpa_04.jpg" rel="shadowbox[sherpa]"> <img class="stillobject" src="../media/03_post/models/sherpa_04.jpg"> </a> <a class="instagramLink" href="../media/04_large/models/sherpa_05.jpg" rel="shadowbox[sherpa]"> <img class="stillobject" src="../media/03_post/models/sherpa_05.jpg"> </a> <a class="instagramLink" href="../media/04_large/models/sherpa_06.jpg" rel="shadowbox[sherpa]"> <img class="stillobject" src="../media/03_post/models/sherpa_06.jpg"> </a> <a class="instagramLink" href="../media/04_large/models/sherpa_07.jpg" rel="shadowbox[sherpa]"> <img class="stillobject" src="../media/03_post/models/sherpa_07.jpg"> </a> <a class="instagramLink" href="../media/04_large/models/sherpa_08.jpg" rel="shadowbox[sherpa]"> <img class="stillobject" src="../media/03_post/models/sherpa_08.jpg"> </a> <a class="instagramLink" href="../media/04_large/models/sherpa_09.jpg" rel="shadowbox[sherpa]"> <img class="stillobject" src="../media/03_post/models/sherpa_09.jpg"> </a> <a class="instagramLink" href="../media/04_large/models/sherpa_10.jpg" rel="shadowbox[sherpa]"> <img class="stillobject" src="../media/03_post/models/sherpa_10.jpg"> </a> <a class="instagramLink" href="../media/04_large/models/sherpa_11.jpg" rel="shadowbox[sherpa]"> <img class="stillobject" src="../media/03_post/models/sherpa_11.jpg"> </a> </div> <p id="titleobject"> The Making Of </p> <div class="secondaryobject"><iframe class="primaryobject" src="http://player.vimeo.com/video/50338353?title=0&byline=0&portrait=0" width="900" height="499" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div> <p id="download"><a href="/media/videos/sherpa/eliasglasch_sherpa-making-of.zip">download</a></p> <div class="excerptobject"> <p> As I was building the face I came across a happy accident when the chin started to make the character look more like an old man. I embraced the new character, but mid-way through construction I realized that the point of modeling a character from another artist's vision is to hit that target as closely as possible. While I did think the older man version was appealing, I steered back towards Alex's concept and I think it turned out just as nice. </p> </div>

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